Deskripsi
This books holds both theoretical and practical significance for developing English language pedagogy, particularly in the domain of speaking instruction. In an era where digital-native learners demand dynamic and meaningful learning experiences, traditional language classrooms often fail to stimulate engagement or provide adequate opportunities for verbal interaction. Integrating gamification into English-speaking instruction responds to this pedagogical gap by offering learners game-like experiences that foster motivation, participation, and authentic language use.
This book was born from a collection of experiences, learning, and reflections that I have gained over many years in English education, especially in teaching speaking. In each of those trips, I was made aware of the importance of making learning a living, meaningful, and happy process.
Hopefully, this books presence can make a small but meaningful contribution to the world of English education for children in Indonesia. I hope this book can accompany teachers, students, and practitioners in creating more active, creative, and fun learning.
Ulasan
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